At least that should be one of the objectives of the team as they try and adapt the concept to a co-operative experience.īut it wasn't just that I wanted my partner to be a meat shield of sorts, it was also the nature of the enemies we were about to encounter. I'm sure this dynamic of players wanting to walk behind their co-op partner to give them a little extra time to react to threats, will be there in most every game of Dead Space 3 co-op online. At some level I was telling my partner to walk first and that I would hang back a little. I pulled back a little instinctively, having seen the singleplayer I knew where they would jump out at me. When playing the co-operative part of the demo the developers chuckled at my hesitation walking towards points where I knew necromorphs would spawn.
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